![]() Barely only 70% of the game has been shown and only 10% has been shown.Īnd plz confirm this game will have modding steam workshop plz. 3k has around 5-6 trailers, a few screenshots of a scripted battle, and too many posters. Make a trailer showing the sieges that happen - like the one in Shogun 2 trailer. It had previews, screenshots, videos etc. I mean Shogun 2 didn't get the lackluster poster campaign marketing thing. I pre-purchased but am quickly losing interest very fast. To me its just another total war campaign with the same battles and same politics etc. Plz make us excited because 2 months is going to be boring if everything is about posters only. It's really only two months left so show us more sieges that aren't scripted or something like that. Plz also make sure that you show of the multiplayer as well. 3K doesn't have family tree but show politics etc. Show the distinct varation betwen soliders. Atm I am getting a little fatigued with total war campaigns in general - and 3k seems to be more of the same when I imagine it. It would be nice to see more of the game's custom battle mode.Īnd plz show an indepth video gameplay of 3k. Please make short vids on the battle environments. Getting the general, and all his troops to switch. In the video, Cao Cao released Lu Zhi from his service, only for him to be hired as a governor by Cao Caos rival, Dong Zhuo, from the global recruitment pool. Instead of being another unit on the map, spies can now work for the enemy faction. Well from the blog post they just did, it sounds like something similar to this can happen on the campaign map. The video shows how different espionage is in Total War: Three Kingdoms right off the bat. Maybe, but it should be dependent on how much influence the turning officer have on the troops. If an officer turned mid combat, it would be unlikely his troops would be on board I think (or the units would split within their own ranks), so more likely it would be a set of leaderless units with low morale. Maybe they can mess with this (betrayals during battles) later in some DLC and I can see it being a big thing in the scripted battles.īetrayals during battles was likely hard to implement, but maybe that mechanic would be added later. Maybe they can mess with this (betrayls during battles) later in some DLC and I can see it being a big thing in the scripted battles. You have to order the spy to defect before the battle, on your turn, if you want them to do so. If you fight an enemy army with a spy of yours in it, the spy will maintain their cover and fight as a regular general. It would have been very cool if the betrayal had taken place on the battlefield, with the withdrawal of a part of the army. they are all things we have had in the past and something new, now enclosed in a single figure. ![]() kill, spread disorder, open the gates, create a network of spies, poison the camp or the city, instigate rebellions. Otherwise the options are always the same as all the agents from med 2 on. I do not want to be a devil's advocate, but it seems to me that, apart from the fact that every character can be a spy, and their guanxi, ![]()
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